Sunday, March 31, 2013

"Internet search engines cannot solve all research challenges."

Since design objects do not exist in a vacuum, in addition to exploring the context in which the objects reside, students must evaluate them in terms of effectiveness, consequence, and overall influence on the culture. The results are indeed "object lessons" that serve as building blocks of critical design writing.
At http://www.theatlantic.com/health/archive/2011/06/why-google-will-never-beat-old-fashioned-design-research/240566/

P01.2

O enunciado da proposta de trabalho 1.2 encontra-se publicada na respetiva página.

Bom trabalho.

Friday, March 29, 2013

Swoosh! Inside Nike

CNBC’s Darren Rovell takes an unprecedented look inside Nike’s $16 billion empire.

Thursday, March 28, 2013

I Controlled A Video Game With My Mind

I tried Throw Trucks With Your Mind today; Lat Ware is the developer behind the game. I put on a headset in the middle of an expo floor that was buzzing full of people, and I tried my best to move the truck in front of me.

At http://kotaku.com/i-controlled-a-video-game-with-my-mind-461250419

Sunday, March 17, 2013

Grupos de trabalho

PROJECTO 1: NIKE, Just walk!

G1.1
Bárbara Ferreira        
Inês Gonçalves             
Joana Sousa             
Mariana Malhão
          
G1.2
Ana Catarina Sousa        
Carolina Faria            
Diana Magalhães        
Maria Gonzalez            
Maria Inês Freitas        

G1.3
Helena Almeida
Rodrigo Galvão
Manuel Ramos
Ivo Torres                


PROJECTO 2: SEGA, Dreamcast 2

G2.1
Leonardo Pais            
Gustavo Seguro            
Mariana Almeida        
João Alarcão            

G2.2
Marta Novo            
Tiago Andrade            
Vasco Tudela            
Ana Caspão            

G2.3
Filipa Alvim de Castro    
Marina Pereira
Bruno Nogueira

G2.4
Alexandra Sousa        
Filipa Namorado        
Joana Neves            
João Carreiro            

G2.5
Daniela Gomes            
Sofia Silva            
Sérgio Gomes            

G2.6
Jennifer Moleiro        
Joana Campos            
Sofia de Sousa            
Ana Margarida Pereira    

G2.7
Rui Rocha                
Lus Cepa                
Hugo Ferreira            
Ana Rita Almeida        

G2.8
Helena Mota            
Maria Portela            
Joana Barros            

G2.9
Bruno Miguel Dias Pacheco    
Paulo Guilherme Souva Barrios
Mónica Sofia Bico Correia    

G2.10 - "Gato Gordo"
Ana Filipa Ferreira        
Arthur Silveira de Veras    
Sofia Santos            
Telma Ferreira            
Zita Moura            


PROJECTO 3: IPST, Poster + Kit Doador

G3.1
Carla Guedes            
Vanessa Carvalho        
Catarina Queirós        

G3.2
Sílvia Raquel Cerqueira    
Maria Fernandes        
Maria Inês Lobo        
Marta Sofia Graça        

Slides aula 11/03

Os slides da última aula estão disponíveis aqui.

Monday, March 11, 2013

Shaping Belief: The role of audience in visual communication

The designer, of course, cannot combine just any set of beliefs with a subject to reach the communication goal. Communication is directed toward a specific audience and that audience comes to the argument with particular cultural beliefs and understanding.
At TYLER, Ann C., Shaping Belief: The role of audience in visual communication, 1992.

Friday, March 8, 2013

More on design briefs

Your design can only be as good as the brief you worked from. The best projects are borne from creative briefs that are open enough to inspire ideas, while being specific enough to feel workable.

At http://freelanceswitch.com/clients/the-ultimate-design-brief/

As a designer it is important to have a template such as this one to give to clients as clients will not always come to you with a design brief – feel free to use this one as you please. By having a template ready, it shows them your professionalism and ultimately saves them (and you) a lot of time and money.

At http://justcreative.com/2008/09/26/how-to-write-an-effective-design-brief/

How do you write a design brief?—David Airey


Any graphic design project needs a detailed design brief. There are two main reasons:
  • It ensures the client knows exactly what s/he wants to achieve from the project.
  • It acts as a point of reference for designers, forming the focus of their work.

At http://www.davidairey.com/how-do-you-write-a-graphic-design-brief/

Tuesday, March 5, 2013

7 Basics to Create a Good Design Brief

The design brief serves as the guiding document for the project. Think of it as like a business plan for a specific project. It should cover everything necessary to the project, in a manner that is easy to refer to throughout the project timeline.

Make notes on your design briefs once you start the project. Keep your proposal along with it, as well as other important documents. Highlight the important parts of each, or make notes in the margins. Don’t just look it over at the beginning and then file it away somewhere. Effectively using a design brief throughout the process can result in a much better end result.

At http://www.webdesignerdepot.com/2011/03/7-basics-to-create-a-good-design-brief/.

Sunday, March 3, 2013

OUYA

The Ouya (pronounced /ˈuːˌjə/ OOO-yah; stylized "OUYA")[4] is an upcoming video game console running its own version of the Android operating system. (…) The console's hardware design will allow it to be easily opened up, requiring only a standard screwdriver to allow easy modding and possible hardware addons.
At http://en.wikipedia.org/wiki/Ouya.

63,416 Backers.
$8,596,474 pledged of $950,000 goal
At http://www.kickstarter.com/projects/ouya/ouya-a-new-kind-of-video-game-console.

http://kotaku.com/5933174/ouyas-ridiculously-successful-kickstarter-ends-with-millions-in-the-bank

http://www.ouya.tv