Friday, May 17, 2013

How to Give a Successful Ignite Presentation

"You will screw up when you rehearse. Don’t get frustrated. This is EXACTLY what you want. In fact, if you don’t screw up, you’re in trouble. The point of practice is to learn to recover from mistakes. So when you make a mistake, don’t start over. Continue with that rehearsal to the end of the presentation. Make adjusts and then run through the entire presentation again."
"Know Your Key Moments. Use Them as Anchors — Whether it is a joke that you’ve planned or a poignant moment when you want to move the audience, know where they are in the slides and as you practice improvisational editing, make sure you edit in a way that keep those key moments intact."
"Feel free to take the edge off a little, but you’re going to need to be sharp to be the best improvisational editor you can."
At http://userfirstweb.com/328/successful-ignite-presentations/

Giving Lightning Talks

"Remember, you're talking to an intelligent crowd here who can normally move from A to B without having to be handled through each and every step."

"One of the biggest mistakes people make about the details is misunderstanding that just because they've put something on the slides it means that they have to explain it."

"When it comes down to it there's only one way to make sure that your talk will fit in the time-slot, and that's to practice it. Read it out aloud several times. Present it to the cat. Try to convince your colleague/flatmate/significant other to listen to it."

"Preparation is everything."

"Set up and load all the apps you're going to use first — no one wants to be caught on stage in an awkward silence with nothing to say while they wait the 20 seconds it takes Mozilla to load. While you're at it don't forget to close down instant-messenger clients, calendaring apps, and anything else that might randomly pop up dialogs when you're trying to speak."

"During a lightning talk it's vital that you keep your rapport with the audience, rather than diverting your attention to the computer every slide change. Unlike a 40-minute talk, you don't have time to take breaks between slides."

"Even when you take every precaution, you'll still encounter unexpected problems. Your demo won't work. You'll discover you're using a slightly older version of the slides. Your software will use the wrong font. The computer will burst into flames and burn down the venue. Remember that you don't have time to recover from any of these problems. Even if it takes you 30 seconds to locate a new version of the slides and remember where you were, that's a tenth of your talk gone. More importantly, the audience has lost interest while you're doing this and has slipped into their daydream world where you'll have to work really hard to reacquire their attention."

At http://www.perl.com/pub/2004/07/30/lightningtalk.html.

Thursday, May 16, 2013

“Death by PowerPoint”

“Death by PowerPoint” is a criticism of slide-based presentations referring to a state of boredom and fatigue induced by information overload during presentations such as those created by the Microsoft application PowerPoint. (…) “PowerPoint hell” is the tedium some people report on sitting through PowerPoint visual presentations that are too long and complex, making excessive use of the software’s features and when the presenter just reads from the slides.
At http://en.wikipedia.org/wiki/Death_by_PowerPoint#.22Death_by_PowerPoint.22.

Sunni Brown: Doodlers, unite!

Studies show that sketching and doodling improve our comprehension -- and our creative thinking. So why do we still feel embarrassed when we're caught doodling in a meeting? Sunni Brown says: Doodlers, unite! She makes the case for unlocking your brain via pad and pen.

At http://www.ted.com/talks/sunni_brown.html

Ignites, Lightning Talks, and PechaKuchas

Ignite is a global event, organized by volunteers, where participants are given five minutes to speak about their ideas and personal or professional passions, accompanied by 20 slides. Each slide is displayed for 15 seconds, and slides are automatically advanced. (…) The presentations are meant to "ignite" the audience on a subject, i.e. to generate awareness and to stimulate thought and action on the subjects presented.
http://en.wikipedia.org/wiki/Ignite_(event)
A Lightning talk is a short presentation given at a conference or similar forum. Unlike other presentations, lightning talks last only a few minutes and several will usually be delivered in a single period by different speakers.
http://en.wikipedia.org/wiki/Lightning_Talk

PechaKucha or Pecha Kucha (Japanese: ペチャクチャ, IPA: [petɕa ku͍̥tɕa],[1] chit-chat) is a presentation methodology in which 20 slides are shown for 20 seconds each (six minutes and 40 seconds in total). The format, which keeps presentations concise and fast-paced, powers multiple-speaker events called PechaKucha Nights (PKNs).[2][3]

PechaKucha Night was devised in February 2003[4][5] by Astrid Klein and Mark Dytham of Tokyo's Klein-Dytham Architecture (KDa), as a way to attract people to SuperDeluxe, their experimental event space in Roppongi, and to allow young designers to meet, show their work, and exchange ideas.

http://en.wikipedia.org/wiki/PechaKucha

Tuesday, May 14, 2013

Your Mom Hates Dead Space 2

For the advertising campaign, 200 women were selected for their conservative values and lack of familiarity with video games. Their reactions to a screening of the game were featured in EA's web and TV advertisements with the campaign slogan called "Your Mom Hates Dead Space 2".

The campaign was criticized as sexist and reinforcing stereotypes against female and older gamers. As the game is M rated and only 17+ can purchase it, others thought the advertisements were pointless and would hurt market share. Mary Elizabeth Williams of Salon.com wrote: "The video game's campaign hinges on a unique premise – one that ignores how much the culture of gaming has changed." The Approval Matrix published by New York Magazine placed the campaign in the Lowbrow but Brilliant quadrant.

On the other hand, notable voices in the video game industry defended the campaign. Kotaku's Brian Crecente asked "Are that many people really taking the Dead Space 2's moms campaign that literally? When did gamers become so humorless?" Steven Hodson of The Inquisitr wrote, "Granted it took a lot of guts for EA to even go down this road but the idea of pulling in 200 middle-aged moms into an individual focus group situation to evaluate a new game – title unknown – was awesome."

More info at http://en.wikipedia.org/wiki/Dead_Space_2#Advertising.

Monday, May 13, 2013

Notificações

Encontra-se publicada na respectiva página a proposta de trabalho 3.

Relembram-se todos os estudantes que poderão entregar uma versão melhorada da proposta de trabalho 2 até ao fim do dia 14/05/2013 (terça-feira).

Para a aula de dia 20/05, convidam-se os grupos de trabalho a trazerem a sua apresentação minimamente delineada e projetada e os protótipos mais finalizados.

Na próxima aula, às 16:00 em ponto, contaremos com a presença da Joana Sobral que fará uma apresentação sobre o seu trabalho. A Joana é mestre em Design da Imagem, tendo elaborado a sua dissertação Portugalidade Em Contextos Lúdicos: Repertórios da identidade nacional portuguesa aplicados a artefactos digitais interactivos video-jogáveis. Publicou o jogo Play Fátima, e é editora da Pangrama.



Bom trabalho a todos,
pc.

Ignite Show: Scott Berkun - "Why and How to Give an Ignite Talk", Ep 19.

More info at: http://scottberkun.com/2009/how-to-give-a-great-ignite-talk/

Aula 13/05

Relembram-se todos os estudantes que estarei na faculdade (pav carlos ramos) a partir das 14:10, a fim de atender os grupos de trabalho, e comentar os projetos em curso. A sala estará aberta a todos. Os grupos serão atendidos por ordem de chegada.

A aula propriamente dita iniciará às 16:00 (na sala 302, se estiver livre, ou em alternativa no anfiteatro, pav carlos ramos).

Relembra-se ainda que os estudantes que não estiverem presentes do início ao fim da aula serão considerados faltosos.

Bom trabalho a todos,
pc.

Tuesday, May 7, 2013